

He’s not sure where we’d get hold of some, but suggests we talk to his alchimest Kai. his wife is sick, and only graymold salve can cure him. We want to explore that prison, and he’s willing to help, but first he’s got a problem. This might end up where we go after Fort Remote. There’s a royal seal of the empire in Akhronath and I’d bet we’ll need a royal seal to get back to the surface. This is probably the most important thing to note in the conversation. It was a literal hell before it became a figurative one.

We’d need to pass through a lovely sounding placed called the abyss to get there.Īt this point it’s likely worth noting that Avernum had demon troubles before Avernum proper was founded. He will tell us where the prison is though.His prison, called Akhronath is in some place called Skarragath, west of Fort Spire. I’m pretty sure we have a quest to kill Grath-hoth, if not, I’m pretty sure we’re going ot be dealing with him sooner or later, because you don’t have an imprisoned demon in an RPG without being forced to deal with it somehow. He doesn’t give details on how, assuring us that he’s sealed forever so it doesn’t matter. Namely, he he imprisoned a demon named Grath-hoth. Interestingly, he’s one of the manged who helped found Avernum. We find the Tower of Patrick.He’s not one of the triad, but could still be wroth talking to, Here’s Patrick. The merchants they’re attacking actually help us in the fight. Gonig back to exploring, we find some bandits. I’m not all that interested in playing the thief. I also find Dexter, but decide not to grab another quest from him. I eventually find the person I need to talk to. no one’s around to notice me take it so I go ahead and do so. Heading black to Blosh to turn the quest in, I stumble across a room hiding that Serpent ring I was supposed to steal. Where as the area around the castle sees a lot o farming and settling going on, the western part of the Great Caves is much more barren and undeveloped. There’s a decent number of them, but after all we’ve been through? It’s not that hard a battle. You might remember we had a quest to deal with some killer fungus? This is them. Have to admit, they’ve got one hell of a way of getting a message across. What could it be? It’s an Empire hideout! One the Scimitar had already raided. A small hidden alcove leads to an unassuming cave entrance. You could take the coins instead, but I didn’t bother. I tried throwing coins in a few times, but nothing seemed to happen. There’s only a couple major locations we’ll be visiting, as well as a few points of interest worth noting. This part of the Great Cave is fairly spread out. For now, we should probably get some exploring done. That said, We’ve likely got a lot to do to get past the defenses blocking us form the surface, Also, the path to the surface is near Fort Remote, and there’s a good chunk of unexplored cave between us and it. This whole “get out, get even.” plan of mine is finally starting to go somewhere! We even got pointed towards a potential escape to the surface. I made while using kelamdon's cutscene tutorial.So, last time we smashed the empire orb and joined the Scimitars. Is made here right, or do i have to change it in some places.

I = 29 //29 is the highest char number in the town That making new creature calls stuff, in a cutscene. There was an other thing I wanted to ask, but i forgot. Well, I'll stille use one of the two already posted. Now I look at Drakefyre's way of doing the teleportation, I have the feeling my own way wasn't as bad as I thought it was. (Everyone who has an idea for the previous question may still post if he wants!) What i didn't get though, was the at the end, but at an empty space, or after a call, ar maybe in front of a call, i don't know. It worked fine, thanks to kelandon's turorial (thanks Keladon! ). While getting these replies, i was busy creating a cutscene. Thanks very much, i'll think about which works out best for me.
